在這裡會介紹兩種 ai 開關. 一為古法開關, 另一為痴兄開關(<---暫稱...) |
1.古法 ai 開關. 這種 ai 開關非常簡單, 做法如下: 在人物的 cmd 中加入以下的東西(copy就得) ;-| AI |-------------------------------------------------------- [Command] name = "ai" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai1" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai2" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai3" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai4" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai5" command = x,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai6" command = x,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai7" command = x,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai8" command = y,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai9" command = y,y,y,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai10" command = y,y,F,F,F,y,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai11" command = F,F,x,z,a,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai12" command = a,F,F,F,x,F,F,F,b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai13" command = b,b,b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai14" command = F,F,b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai15" command = F,b,F,F,b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai16" command = F,F,c,c,c,F,F,F,F,F,F,F,c,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai17" command = c,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,c,c,F,a+b time = 1 [Command] name = "ai18" command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,c,F,F,F,F,F,F,F,c,c,a+b time = 1 [Command] name = "ai19" command = c,F,F,z,F,F,a,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai20" command = c,F,F,F,F,b,F,F,F,F,a,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai21" command = a,F,F,F,F,F,F,z,F,F,F,F,F,b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai22" command = b,a,z,x,c,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai23" command = x,c,x,x,x,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai24" command = x,x,x,z,z,z,z,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai25" command = z,z,z,z,z,z,z,z,a,a,a,a,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai26" command = a,a,a,a,a,a,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai27" command = a,a,a,F,F,F,F,F,a,a,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai28" command = a+b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 [Command] name = "ai29" command = z+b,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,a+b time = 1 好像有點誇張, 不過 30 個 ai command 不算多了... 之後, 就要在 [statedef -1] 下加入下面的東西: ;AI [State -1] type = VarSet trigger1 = Command = "ai" trigger2 = Command = "ai1" trigger3 = Command = "ai2" trigger4 = Command = "ai3" trigger5 = Command = "ai4" trigger6 = Command = "ai5" trigger7 = Command = "ai6" trigger8 = Command = "ai7" trigger9 = Command = "ai8" trigger10 = Command = "ai9" trigger11 = Command = "ai10" trigger12 = Command = "ai11" trigger13 = Command = "ai12" trigger14 = Command = "ai13" trigger15 = Command = "ai14" trigger16 = Command = "ai15" trigger17 = Command = "ai16" trigger18 = Command = "ai17" trigger19 = Command = "ai18" trigger20 = Command = "ai19" trigger21 = Command = "ai20" trigger22 = Command = "ai21" trigger23 = Command = "ai22" trigger24 = Command = "ai23" trigger25 = Command = "ai24" trigger26 = Command = "ai25" trigger27 = Command = "ai26" trigger28 = Command = "ai27" trigger29 = Command = "ai28" trigger30 = Command = "ai29" ignorehitpause = 1 var(59) = 1000 這樣就完成了古法 AI 開關了, 很簡單吧! 這方法的好處是低風險, 不易有錯誤開啟的情況, 不過就要少少時間等電腦 random 中o的 ai command. |
2.痴兄AI開關 這方法用了 helper 不能接受電腦 command 的特點(其實是 bug), 把 helper 收到的 command 和 parent 收到的 command 作比較, 從而判定人物是否由電腦控制.作法姑下: 在 state -1 中加入這個: ;AI [State -1] type = Helper trigger1 = NumHelper(99999) = 0 name = "AI" pos = 999,999 stateno = 99999 keyctrl = 1 pausemovetime = 999999999999999999999999999 id = 99999 在人物的 cns 中加入 state 99999. 如果人物已用了 state 99999, 就自己作一個 stateno啦! 記得上面的 stateno 都一樣要改. ;-------AI-------------------------------------------------------------------- [StateDef 99999] physics = N anim = 0 ctrl = 0 [State 99999] type = AssertSpecial trigger1 = 1 flag = invisible [State 99999] type = VarSet trigger1 = Command = "a" && Parent,Command = "a" trigger2 = Command = "b" && Parent,Command = "b" trigger3 = Command = "c" && Parent,Command = "c" trigger4 = Command = "x" && Parent,Command = "x" trigger5 = Command = "y" && Parent,Command = "y" trigger6 = Command = "z" && Parent,Command = "z" trigger7 = Command = "holdup" && Parent,Command = "holdup" trigger8 = Command = "holddown" && Parent,Command = "holddown" trigger9 = Command = "holdfwd" && Parent,Command = "holdfwd" trigger10 = Command = "holdback" && Parent,Command = "holdback" trigger11 = Command = "start" && Parent,Command = "start" var(59) = 1 [State 99999] type = NotHitBy trigger1 = 1 value = SCA [State 99999] type = ParentVarSet trigger1 = RoundState = 2 trigger1 = !Var(59) trigger1 = Parent, StateNo != 0 trigger1 = Parent, StateNo != [110,199] trigger1 = Parent, StateNo != [5000,5999] trigger1 = Parent, PrevStateNo != [5000,5999] trigger1 = Parent, MoveType != H var(59) = 1 要注意的是人物是否有齊所有按鈕的 command, 沒的話就要自行加上. 另外更要注意 var(59) 是否已被使用. 這方法的好處當然是開啟快, 不過就有錯誤開啟的風險. |
AI 開關完. 回首頁 |