其實沒什麼特別的東西, 與輕攻擊不同的就是收招較慢, 因此示能作為截擊技, ai 方面只是一點點不同: ; Standing hard punch (close) 來自neokyo [State -1,52] type = ChangeState value = 221 triggerall = statetype = S triggerall = ctrl = 1 triggerall = P2bodydist X <= 25 trigger1 = command = "y" trigger2 = Var(59);<----ai 的部份. trigger2 = P2BodyDist X = [20,25];<---進入攻擊範圍就發動. trigger2 = random = [0,200];加入 random. 正常情況下, 重打之後就會觸發連技的 ai, 一個完整的連技 ai 就完成. 因為是近身重打, 所以要有前跑的 ai 去走近敵人: [state -1] type = changestate triggerall = ctrl triggerall = statetype = s trigger1 = command = "ff" trigger2 = var(59) trigger2 = p2bodydist x >= 150;當距離敵人太遠就向前跑. value = 100 在 state 100 中, 會有一句東西如下: [state 100];雖然不一定有, 作用是把人物轉回 state 0 type = changestate trigger1 = !var(59);<---ai 開啟後由 ai 決定何時停跑 trigger1 = command != "holdfwd" trigger2 = var(59) trigger2 = p2bodydist x <= 100;跑近就好停了, 否則在跑步中行難作出防禦. value = 0 |
重拳腳的範例完. 回首頁 |